chaos tower defence
Rule: Each player begins with a “Tower” token (20 life, defender, hexproof). the tower can be attacked as if it were a player or a planeswalker. If a Tower dies, its owner roles a D6 and an effect from the list below takes effect. (effecting every player unless otherwise stated)
1: Good night: the player who's wall Died looses the game
2: mana ramp: all basic lands now produce x2 mana of the colour they produce
3: mill down: all players mill cards from thair library equial to thair hand size
4: calamity: every player roles a D6 and exiles creature/Planeswalkers eaquial to the number rolled from thair board state (starting from the left most target and working your way right)
5: bulk up: every creature on board doubles its power and toughness. the same if true for Planeswalkers and thair loyalty counters.
6: cut down: every players current health is halved, rounding down (if a player is at 1 and this is rolled, nothing happens to them)
Dependency: Works best with creature-heavy decks.
Result: A mini-objective mode — instilling an air of randomness at the table